Path of Exile is surprising in many ways. When it comes to Diablo action RPG, it’s a puzzling theme. Designers, however, enjoy the complexity, ideas and, above all, the fabulous playability.
“If that were the third Diablo, that would be something.” So with this sentence I met this year really many times. I heard her from people who downloaded the Path of Exile for free and after some time they got the feeling that they had the best isometric action RPG. I finally understood that attitude, but he did not want to identify with him at once. The truth is, however, that it is a completely logical consequence of the fact that the creators were able to find the way not only for the very demanding and rigorous hard core community, but at the same time allowed for hours of simple, intuitive and, above all, entertaining and laic.
The new one, while testing publically, has received one praise after another, so when the developers turned the game to the final version, nobody was surprised to see anything out there. And that from this comparison for many people already in the beta version independent project won over the mainstream title, it was logical.
The Devil For All
So, let’s go cheerfully metathy after the overthrow king of the action “RPG” of the kobylince of fables. Right from the beginning, I allowed myself to paraphrase the situation in Path of Exile, and probably always in the forefront. The game is free and nothing in the world forces you to pay. It’s one of the few real-world games where the only thing you need for long hours of thrilling action is the Internet connection and the quality mouse. It is clear that even here a microtransaction model appears, but it is here as an added value.
The creators bet that the game will really have fun, so they like to buy visual effects for their armor and weapons. Offerings for action prices of all sorts of sceneries appear on the introductory screen, where you can get a half discount on a new and truly upgraded sword. Thanks to the colored letters, it all looks like a flyer from some RPG supermarket. But it is an acceptable business model that does not bother. Path of Exile is based on a proven model that we like to associate with the Diable. The truth is, however, that the creators have played so much with the details that a really interesting original has been created by the best of what appeared in the genre. Everything is, in fact, the same, but it is so different that you chuckle with blessing.
World Full Of Heroes
The basic classes are exactly just so ours finds exactly what they need, that is, a diverse sixth. Their name is different, but there is still a mix of close and remote combat, and it changes with the types of weapons. Either you crack the game, or you can do the same with magical spells and magic. You can choose a templer who is a mix of barbarian and paladin, or a duelist, who is such a guy in the uncomfortable that he loves cords. Marauder is Path of Exile as a classic barbarian and shadow then a thief. The offer is closed by a hunter and a witch. It is clear that the choice of character has a significant effect on the playing style. It is hard for a supporter of a close fight to choose a character that is perfect with bow and arrows.
On the other hand, the game offers an incredibly sophisticated character development that brings really great possibilities where your hero can go. With the new level, you will be able to open a rich tree of development where you can nicely allocate the points earned. It’s just a splendor. The moment of getting a new level is a moment of endless blessing, when you go somewhere into the quiet corner of the dungeon and start thinking about how you can handle it all.
A great thing to do is to upgrade weapons. These can not only fit with gems that add specific properties, but also use leveling. The advantage is that the weapon with your warrior really “shuffle” and even make some of them a notional emotional relationship. If you go through almost half of the act with a sword and then sell it, because it really does want something better, maybe some tear will drop.
Path of Exile has a slower start. The first act takes longer than the player actually pulls. Beginning can be hard for a newcomer because understanding all the connections and melting games is not so. But no one presses you for anything. Beginning is good in this game to go in peace and quiet. The gradual declassification of the corners of the various possibilities that the game brings to you will come very soon. What can derail you at first is the absence of money. That’s right, in Path of Exile there are not gold, silver, nothing.
Here, of course, you sell weapons to NPCs in cities, but you do not receive finance but items. In this case, it is a kind of fragments, which can then be composed of a scroll of identification. You can buy guns and potions from traders. A little complicated, but it is believable, because “at that time it was primarily a commodity exchange.”
We Will All Meet Here
The moment when Path of Exile is really a great place for perfect experiences, it only arrives when you recognize other gaming options. Interesting diversification is the so-called leagues. It requires the creation of a new character (if you do not decide right at the beginning) and the choice of the league mentioned, which is nothing more than a higher goal of playing. You have to reach a certain level of character in a certain time. The goal is given and rewards are, for example, unique weapons.
Playing alone, without other players, is a patch for the soul who is not satisfied with the de facto forced multiplayer Diablo III. Playing with others, having the chance to get involved in someone’s story and helping him with the final boss, is something that Path of Exile is just doing the right thing to do. It only depends on your taste. It is nice to create your own group of friends and play your game in more people. You can also take part in larger events organized by developers.
Story? But Who Will Meet This?
Path of Exile is still an ever-expanding work that develops both developers themselves and players. The games they create are the real reason why they are still returning to the world of Path of Exile. Nobody actually cares that the title offers a total of a dozen story.
There are two islands, one of which is dominated by some dark power that keeps order among people. On the other island there is a penal colony that you’re heading with and wreck. This is how a game started, do not you remember? But it does not matter. The atmosphere of Path of Exile is working. Action and RPG elements are more sophisticated than hits such as Torchlight II and Diablo III. And just repeat that the free-to-play model claims music.
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