Now, this I like. The Guardian is a protection class, with the key mechanic being her ability to temporarily disable some of her powers in order to ‘transfer’ them to her allys. So, for example, Guardians regenerate health passively, but can stop their own health regeneration to provide a regeneration effect to all nearby allies.
The whole idea of this profession seems to be based around the idea of placing the group above yourself. That’ll go against the grain for some traditional MMORPG players, for whom personal performance is the only viable metric, but that’s why I think it’s such a great idea. Encouraging players to value the achievements of the entire group, rather than their own personal achievements, will make for a really interesting game.
It sometimes seems like we’ve been waiting decades for the release of Guild Wars 2, so much so that I’ve been trying not to get too excited about it because I can’t sustain that level of excitement for that long. With the potential release date now firmly within our lifetimes, I’ve allowing myself a teensy treat, and have taken a look at the available Guild Wars 2 classes.
Classes in Guild Wars 2 are actually referred to as “professionsâ€, which is quite confusing for those of us more used to playing World of Warcraft, but which makes sense within the context of the game. There will be eight professions available, each of which brings with it unique abilities, mechanics and playstyles. Let’s take a look at what we know so far.
The whole idea of this profession seems to be based around the idea of placing the group above yourself. That’ll go against the grain for some traditional MMORPG players, for whom personal performance is the only viable metric, but that’s why I think it’s such a great idea. Encouraging players to value the achievements of the entire group, rather than their own personal achievements, will make for a really interesting game.