The background designer Jeff Grubb of ArenaNet game points out that the guild wars 2 “in three story mode, he has released a new post, it explains how to use this group made three models of the guild wars 2, weaving the plot. “This is the base of the play theme-players gathered together against powerful enemy, cooperation” Grubb explained.
The first time he explained the Story called the World. This is the most macro narrative way, tells the guild wars 2 “world biggest threat (ancient dragon Elder Dragons), and how to beat them. Make with the dynamic performance of events of this kind of story, so as to let players gradually realized that the seriousness of the threat.
The second story is the player’s personal story, mainly about the player’s own growing experience, to gain fame, power, and the glory, of course, is through all kinds of ways. The third type of story is perfect cohesion personal story and the world of the story, known as the “five great man” story (Zojja, Logan, Rytlock, Caithe, Eir should is “guild wars 2” five of the race to legend, similar to the NPC tribal sal)
The first time he explained the Story called the World. This is the most macro narrative way, tells the guild wars 2 “world biggest threat (ancient dragon Elder Dragons), and how to beat them. Make with the dynamic performance of events of this kind of story, so as to let players gradually realized that the seriousness of the threat.