GameInformer.com has scored an interview with members of the development team behind The Elder Scrolls Online. Community members were allowed to submit questions that the team took on in this new podcast. So if you’re wondering all about TESO, head over for a listen.
Host and cover story author Adam Biessener is joined by GI compatriot Ben Reeves as they pepper Sage and Firor with hard questions about the pressing issues our vigilant community members demand answers on. Either that, or people want to know what kind of mounts are in the game. One of the two.
Simple systems like this, along with cross-profession combos, and the dedicated healing skill slot, help free players from the MMORPG shackles, and let us break the mold even more. We’re making players more self sufficient, but are also providing appealing ways for them to effortlessly work together to create a more inspired moment-to-moment experience. That is why Guild Wars 2 does not have a dedicated healing class.
We have lots of people in our studio that enjoyed playing monks in Guild Wars and healers in other games. We examined what it was about the healer archetypes that people really enjoyed, and we took a look at what it was about those archetypes that made the game less enjoyable. Then we created professions to appeal to those types of players.
Support players want to be able to say, “Remember that one time when I saved you from certain death?†They want to stand in the line of fire and block attacks. They want to surround their allies with a swirling dome of air that keeps enemy projectiles from passing through it. It’s not about clicking on a health bar and watching it go up, it’s about being there for your friends when they need you.